﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace GameFramework.GameLogic
{
    public abstract class GameState
    {
        public GameState(IGameStateContext gameStateContext)
        {
            this.gameStateContext = gameStateContext;
        }

        public abstract void Update(GameTime gameTime);
        public abstract void Draw(GameTime gameTime);

        protected IGameStateContext gameStateContext;
    }
}
